Vital.sandbox
GFXEmissive

gfx.emissive.set_hdr_bleed_scale

Client

The HDR bleed scale to be set for the emissive post-processing effect


Syntax

local status = gfx.emissive.set_hdr_bleed_scale(value)

Parameters

TypeNameDescription
floatvalueHDR bleed scale value to be applied
Controls how strongly pixels above the bleed threshold contribute to the glow. Higher values amplify the bleed from bright HDR areas, producing a more intense halo around very bright surfaces

Returns

TypeNameDescription
boolstatustrue on successful execution, or false on failure

Examples

--Amplify bleed from bright HDR surfaces
gfx.emissive.set_hdr_bleed_scale(2.0)

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