GFXEmissive
gfx.emissive.set_hdr_bleed_scale
Client
The HDR bleed scale to be set for the emissive post-processing effect
Syntax
local status = gfx.emissive.set_hdr_bleed_scale(value)Parameters
| Type | Name | Description |
|---|---|---|
float | value | HDR bleed scale value to be applied Controls how strongly pixels above the bleed threshold contribute to the glow. Higher values amplify the bleed from bright HDR areas, producing a more intense halo around very bright surfaces |
Returns
| Type | Name | Description |
|---|---|---|
bool | status | true on successful execution, or false on failure |
Examples
--Amplify bleed from bright HDR surfaces
gfx.emissive.set_hdr_bleed_scale(2.0)