GFXEmissive
gfx.emissive.set_blend_mode
Client
The blend mode to be set for the emissive post-processing effect
Syntax
local status = gfx.emissive.set_blend_mode(value)Parameters
| Type | Name | Description |
|---|---|---|
int | value | Blend mode to be applied. Determines how the glow result is composited over the scene: • 0 - Additive, glow is added on top of the scene, brightening emissive areas• 1 - Screen, glow is blended using a screen operation, producing a softer brightening effect• 2 - Softlight, glow is blended using a soft light operation for a subtle, natural-looking result• 3 - Replace, glow completely replaces the scene in affected areas• 4 - Mix, glow is blended with the scene based on the mix value |
Returns
| Type | Name | Description |
|---|---|---|
bool | status | true on successful execution, or false on failure |
Examples
--Set additive blend mode
gfx.emissive.set_blend_mode(0)
--Set mix blend mode
gfx.emissive.set_blend_mode(4)