gfx.sky.radiance_size
Client
Enumeration of supported radiance cubemap resolutions for the sky
Values
Sizes are ordered lowest to highest resolution — or equivalently, lowest to highest GPU cost.
Larger sizes produce sharper sky reflections and ambient lighting at the expense of memory and processing time.
| Constant | Description |
|---|---|
gfx.sky.radiance_size.SIZE_32 | 32×32 cubemap — lowest quality, cheapest to process |
gfx.sky.radiance_size.SIZE_64 | 64×64 cubemap |
gfx.sky.radiance_size.SIZE_128 | 128×128 cubemap |
gfx.sky.radiance_size.SIZE_256 | 256×256 cubemap — common default for real-time use |
gfx.sky.radiance_size.SIZE_512 | 512×512 cubemap |
gfx.sky.radiance_size.SIZE_1024 | 1024×1024 cubemap |
gfx.sky.radiance_size.SIZE_2048 | 2048×2048 cubemap — highest quality, most expensive to process |