Enumeration of built-in Godot stat identifiers
| Constant | Description |
|---|
util.monitor.stat_native.TIME_FPS | Frames rendered per second |
util.monitor.stat_native.TIME_PROCESS | Time spent in the process step of the main loop (seconds) |
util.monitor.stat_native.TIME_PHYSICS_PROCESS | Time spent in the physics process step of the main loop (seconds) |
util.monitor.stat_native.TIME_NAVIGATION_PROCESS | Time spent in the navigation process step of the main loop (seconds) |
| Constant | Description |
|---|
util.monitor.stat_native.MEMORY_STATIC | Static memory currently in use (bytes) |
util.monitor.stat_native.MEMORY_STATIC_MAX | Peak static memory usage since engine start (bytes) |
util.monitor.stat_native.MEMORY_MESSAGE_BUFFER_MAX | Peak message buffer size (bytes) |
| Constant | Description |
|---|
util.monitor.stat_native.OBJECT_COUNT | Total number of live objects |
util.monitor.stat_native.OBJECT_RESOURCE_COUNT | Total number of live resource objects |
util.monitor.stat_native.OBJECT_NODE_COUNT | Total number of live nodes in the scene tree |
util.monitor.stat_native.OBJECT_ORPHAN_NODE_COUNT | Number of nodes not parented to any other node |
| Constant | Description |
|---|
util.monitor.stat_native.RENDER_TOTAL_OBJECTS_IN_FRAME | Number of objects drawn in the last frame |
util.monitor.stat_native.RENDER_TOTAL_PRIMITIVES_IN_FRAME | Number of primitives drawn in the last frame |
util.monitor.stat_native.RENDER_TOTAL_DRAW_CALLS_IN_FRAME | Number of draw calls issued in the last frame |
util.monitor.stat_native.RENDER_VIDEO_MEM_USED | Total video memory currently in use (bytes) |
util.monitor.stat_native.RENDER_TEXTURE_MEM_USED | Video memory used by textures (bytes) |
util.monitor.stat_native.RENDER_BUFFER_MEM_USED | Video memory used by render buffers (bytes) |
| Constant | Description |
|---|
util.monitor.stat_native.PHYSICS_2D_ACTIVE_OBJECTS | Number of active 2D physics objects |
util.monitor.stat_native.PHYSICS_2D_COLLISION_PAIRS | Number of 2D collision pairs being processed |
util.monitor.stat_native.PHYSICS_2D_ISLAND_COUNT | Number of 2D physics islands |
| Constant | Description |
|---|
util.monitor.stat_native.PHYSICS_3D_ACTIVE_OBJECTS | Number of active 3D physics objects |
util.monitor.stat_native.PHYSICS_3D_COLLISION_PAIRS | Number of 3D collision pairs being processed |
util.monitor.stat_native.PHYSICS_3D_ISLAND_COUNT | Number of 3D physics islands |
| Constant | Description |
|---|
util.monitor.stat_native.AUDIO_OUTPUT_LATENCY | Audio output latency (seconds) |
| Constant | Description |
|---|
util.monitor.stat_native.NAVIGATION_ACTIVE_MAPS | Number of active navigation maps |
util.monitor.stat_native.NAVIGATION_REGION_COUNT | Number of navigation regions |
util.monitor.stat_native.NAVIGATION_AGENT_COUNT | Number of navigation agents |
util.monitor.stat_native.NAVIGATION_LINK_COUNT | Number of navigation links |
util.monitor.stat_native.NAVIGATION_POLYGON_COUNT | Number of navigation polygons |
util.monitor.stat_native.NAVIGATION_EDGE_COUNT | Number of navigation edges |
util.monitor.stat_native.NAVIGATION_EDGE_MERGE_COUNT | Number of merged navigation edges |
util.monitor.stat_native.NAVIGATION_EDGE_CONNECTION_COUNT | Number of navigation edge connections |
util.monitor.stat_native.NAVIGATION_EDGE_FREE_COUNT | Number of free (unconnected) navigation edges |
util.monitor.stat_native.NAVIGATION_OBSTACLE_COUNT | Number of navigation obstacles |
| Constant | Description |
|---|
util.monitor.stat_native.NAVIGATION_2D_ACTIVE_MAPS | Number of active 2D navigation maps |
util.monitor.stat_native.NAVIGATION_2D_REGION_COUNT | Number of 2D navigation regions |
util.monitor.stat_native.NAVIGATION_2D_AGENT_COUNT | Number of 2D navigation agents |
util.monitor.stat_native.NAVIGATION_2D_LINK_COUNT | Number of 2D navigation links |
util.monitor.stat_native.NAVIGATION_2D_POLYGON_COUNT | Number of 2D navigation polygons |
util.monitor.stat_native.NAVIGATION_2D_EDGE_COUNT | Number of 2D navigation edges |
util.monitor.stat_native.NAVIGATION_2D_EDGE_MERGE_COUNT | Number of merged 2D navigation edges |
util.monitor.stat_native.NAVIGATION_2D_EDGE_CONNECTION_COUNT | Number of 2D navigation edge connections |
util.monitor.stat_native.NAVIGATION_2D_EDGE_FREE_COUNT | Number of free 2D navigation edges |
util.monitor.stat_native.NAVIGATION_2D_OBSTACLE_COUNT | Number of 2D navigation obstacles |
| Constant | Description |
|---|
util.monitor.stat_native.NAVIGATION_3D_ACTIVE_MAPS | Number of active 3D navigation maps |
util.monitor.stat_native.NAVIGATION_3D_REGION_COUNT | Number of 3D navigation regions |
util.monitor.stat_native.NAVIGATION_3D_AGENT_COUNT | Number of 3D navigation agents |
util.monitor.stat_native.NAVIGATION_3D_LINK_COUNT | Number of 3D navigation links |
util.monitor.stat_native.NAVIGATION_3D_POLYGON_COUNT | Number of 3D navigation polygons |
util.monitor.stat_native.NAVIGATION_3D_EDGE_COUNT | Number of 3D navigation edges |
util.monitor.stat_native.NAVIGATION_3D_EDGE_MERGE_COUNT | Number of merged 3D navigation edges |
util.monitor.stat_native.NAVIGATION_3D_EDGE_CONNECTION_COUNT | Number of 3D navigation edge connections |
util.monitor.stat_native.NAVIGATION_3D_EDGE_FREE_COUNT | Number of free 3D navigation edges |
util.monitor.stat_native.NAVIGATION_3D_OBSTACLE_COUNT | Number of 3D navigation obstacles |
| Constant | Description |
|---|
util.monitor.stat_native.PIPELINE_COMPILATIONS_CANVAS | Number of pipeline compilations for canvas rendering |
util.monitor.stat_native.PIPELINE_COMPILATIONS_MESH | Number of pipeline compilations for meshes |
util.monitor.stat_native.PIPELINE_COMPILATIONS_SURFACE | Number of pipeline compilations for surfaces |
util.monitor.stat_native.PIPELINE_COMPILATIONS_DRAW | Number of pipeline compilations for draw calls |
util.monitor.stat_native.PIPELINE_COMPILATIONS_SPECIALIZATION | Number of pipeline specialization compilations |