self:is_position_in_frustum

Client

Checks whether a world-space position is within the camera's view frustum


Syntax

local result = self:is_position_in_frustum(
    position
)

Parameters

TypeNameDescription
vector3positionPosition in world space to check

Returns

TypeNameDescription
boolresulttrue if the position is within the camera's view frustum, false otherwise

Examples

Check if a position is visible to the camera
local entity = core.camera.create()

entity:set_active()
core.engine.print("info", entity:is_position_in_frustum({0, 0, -5})) -- true

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